![]() It's clear that the competition also serves as a powerful marketing strategy to make players pre-order Diablo 4 Digital Deluxe or Ultimate Edition as those allow you to play the game in Early Access on June 1. You have until September 1 to complete the task, but it's quite likely that the rewards are long gone by that time. It's worth noticing that the contest follows some strict rules and has some restrictions, but the prize seems to be worthy of the effort. pvVLZNPgx8Īs you can imagine, there will be a huge number of players rushing through content in Diablo 4 as soon as it's available in order to achieve such a feat and get the reward. Offer limited to first 1000, restrictions apply: And that we have all still achieved nothing.Reach level 100 on hardcore mode and tweet #Diablo4Hardcore with proof to have your username immortalized on a statue of Lilith. Consider Alice B's Diablo IV review, in which she comments that, "You'll spend six hours playing the game and yet it will feel like half an hour has passed, and that you achieved nothing." That would mean those 10,000 years would feel like a mere 833.33 years. (Cyberpunk 2077 beat those figures later the same year, selling 4.72 million on PC out of a total sales of 8 million.) So across PC and console, Diablo IV must have sold at least 3.7 million.ĩ3 million hours, meanwhile, is over 10,000 years. This beat the previous record holder, Blizzard's own Diablo 3, which sold 3.5 million copies in 2012. ![]() And it is.įor a sense of how many copies Diablo IV might have shifted: back in 2020, Blizzard called World Of Warcraft: Shadowlands the "fastest-selling PC game of all time" after it sold 3.7 million copies on or before launch day. ![]() ![]() This is an arbitrary milestone meant to communicate that Diablo IV is popular. To see this content please enable targeting cookies.ĭoes it matter that these larger sales figures are partly because Diablo IV is multi-platform at launch, where most previous Blizzard games were not, and partly a measure of the greater accessibility provided by digital distribution? And does it matter that most of the games Blizzard Entertainment have released in the past ten years were either World Of Warcraft or StarCraft 2 expansions, or were free-to-play games that hadn't "sold" anything at launch? No, not really. ![]()
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